![]() ![]() This can range from drums to sound effects, vocals, and more. Of course, you can still loop it, slice it into smaller parts, time-stretch it, or add effects to it.ĭespite the flexibility issue, many music producers use audio samples for specific elements of their tracks. In contrast to MIDI files and MIDI tracks, audio samples provide less flexibility and creative possibilities, because the audio is already recorded. Sample = digital file containing audio data You may import audio samples onto audio tracks in all DAWs including Cubase. The audio could be anything, from random noise to a percussion/drum, a melody, a sound effect, or a recorded vocal. aiff) is a simple file containing audio data. What is an audio sample and what are they used for?Ī sample (usually. Then I will show you three ways of importing a sample into Cubase. This guide starts by outlining what a sample is and how to use samples & audio loops to make music. Add an Instrument track using whatever synth you like, and load a polyphonic patch into it.After recently going through “ How to load MIDI files into Cubase“, we have now designed this easy-to-follow guide to help you learn how to import samples into Cubase. You’re going to need a keyboard or pad controller connected, so get that set up, too. The best way to see how all of this fits together, and explore a few deeper details, is to jump in and start playing… Using Chord Pads in Cubase: step-by-stepġ. Section mode is great if you want to do more than just play block chords. In this context, a ‘section’ is simply a note within the scale and the keys that will trigger each section are shown on the keyboard graphic at the top of the Chord Pads panel. When in Section mode and working with an external controller, the active chord is set by the trigger keys, but it doesn’t sound until you also press one-or-more ‘section’ trigger keys. Players have three modes that determine how the notes of the chord will be sounded: all at once, in a pattern, or where only certain notes – or ‘Sections’ – of the chord will sound. Three Players are provided – Piano, Guitar and Basic – and you can also define your own. They do this by selecting chord voicings that require the least movement from the previous chord and voicing.Ĭubase emulates this behaviour with ‘Players’ and ‘Voicings’, which are collections of rules that determine how Chord Pads will voice their chords. The other factor is the preceding chord, as in most circumstances, a musician will try to move their fingers as little as possible when changing between chords – things sound better that way. Traditionally, it’s left to the musician to determine the most suitable distribution of notes and this determination is driven largely by two factors: the first is the instrument being played or emulated and when it comes to chords, this is likely to be either a guitar- or a keyboard-based instrument. These could be played as E1, E2, B2, D3 and G3 (a typical keyboard voicing), as E1, B1, D2, G2, B2, and G3 (a typical guitar voicing), or as any other combination of those basic constituent notes. For example, the notes of an Em7 chord are E, G, B and D. In music theory, chord names convey information about the notes that comprise a chord, but they say nothing about how those notes should be distributed. In this configuration, the MIDI input to those tracks will be transformed (that is, notes assigned to pads will be transformed into chords) irrespective of whether or not the Chord Pads panel is open. This default behaviour can be changed so that only those tracks whose MIDI input routing is set to ‘Chord Pads’ will receive the signal from the pads. ![]() This in turn means that any Instrument or MIDI track that’s monitor-enabled will receive the output from the Chord Pads – and will record this output if record-enabled – rather than monitoring/recording the unadulterated MIDI signal that arrives at Cubase’s MIDI input. This means that by default, when the Chord Pads panel is open, their effect will be applied to all incoming MIDI signals. In terms of where they lie in the MIDI signal path, Chord Pads sit between Cubase’s MIDI input and the track(s) the input is routed to. The keyboard graphic also shows the actual notes that are sounding when a pad is triggered. This indicates which MIDI note each pad is assigned to, along with any further control keys that are in use (which we’ll come back to in a moment). From here, you can set the number of pads, configure each pad’s chord and voicing characteristics and play those chords by simply clicking on a pad.Ĭhords can also be triggered from an external controller, such as a keyboard or pad controller: when the Chord Pads are active, a keyboard graphic is shown at the top of their panel. The Chord Pads panel is displayed in the lower zone of Cubase’s project window, under that zone’s Chord Pads tab. ![]()
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